// this script pushes all rigidbodies that the character touches
var pushPower = 2.0;

function OnControllerColliderHit (hit : ControllerColliderHit) {
	var body : Rigidbody = hit.collider.attachedRigidbody;
	// no rigidbody
	if (body == null || body.isKinematic)
	return;

	// We dont want to push objects below us
	if (hit.moveDirection.y < -0.3)
	return;

	// Calculate push direction from move direction,
	// we only push objects to the sides never up and down
	var pushDir : Vector3 = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);

	// If you know how fast your character is trying to move,
	// then you can also multiply the push velocity by that.

	// Apply the push
	body.velocity = pushDir * pushPower;
}